Friday, May 29, 2009

What Kind Of Low Beam Bulb Is The Brightest

The 11 milestones in the history of Internet

present some facts that marked the evolution of the network in 2009 is 40 years.

The following video introduces us to the Internet History of Part I.


Although this year will become forties, Internet every day becomes youngest and most modern. Four decades after its creation, as part of a U.S. defense system during the Cold War, the Network focused content, applications and information to 1,650 million people worldwide, according to Internet World Stats, to daily communicate, work and play.

Following is a summary of some of these milestones in the history of Internet in the world:

  1. was born. On November 21, 1969 became the first link between universities Stanford and UCLA, in the U.S. The network called Arpanet.
  2. invent the www. Briton Tim Berners-Lee invented in 1989, the World Wide Web that enabled the domains or addresses with letters (as www.enter.com.co) instead of complex IP codes that identify each computer connected to the network also created links (links). This marked the birth of the Internet as we know it.
  3. A sail! Having websites and links to documents including browsers were created programs that allow you to see graphically such content. The first commercial, was Mosaic. Launched in late 1993. E-mail
  4. . Born in 1961 and in 1966 it was popular in the emerging Web in 1972 by MIT (Instituto Tecnológico de Masachussets) included the '@' to separate the user's name, address that hosts the message box. On 4 July 1996 launched the Hotmail free email service.
  5. born viruses. The first documented in 1972. MIT engineers in 1984 coined the term 'virus'. On November 2, 1998, a 23 years created the first worm virus (which infects a PC and distributed automatically.) Robert Tappan Morris was responsible for 10 percent of the PCs connected to Internet at that time (about 600,000 machines) is 'fall' in a few hours. For
  6. disorder, Yahoo As increasing the number of pages on the Internet, it became more difficult to sort sites to visit. Jerry Yang and David Filo, students from Stanford, then creates a directory of sites organized by category for their content. So Yahoo! in 1994, the company that then begin to list shares on the NYSE.
  7. bubble dot-com. " In the mouth of the Red, in 1997, banks and investors poured billions of dollars to finance all kinds of Web-based companies, known as' dot-com. " However, several of them did not have a profitable business model (it was low Internet penetration and payment systems virtual) and in 2001 broke a major crisis that led to the bankruptcy of the majority.
  8. Google. In 1997, two students from the U. Stanford, Larry Page and Sergey Brin, created a system that analyzes the links that connect Web sites to find information more effectively. Soon, Google is positioned, the simplicity and usefulness, as the most successful Internet search engine. It now offers other services such as Gmail and Google Maps, among many others.
  9. Wikis: made by all. On January 15, 2001 came out Wikipedia, an online encyclopedia that is fed daily and corrects the input of its users. This model of content creation community called 'wiki', and it is part, along with blogs, the famous 'Web 2.0', where users send information to the Internet. Wikipedia has 465,000 articles in English and English about three million.
  10. The video takes the Web With the rise of broadband, online video remains a utopia to become one of the most commonly used applications. The site here is more representative Youtube, established in 2005 and bought by Google in 2006 by 1,650 million dollars. According to the site, every second is 'up' 10 hours of video on their systems.
  11. social networks. MySpace (2003), Facebook (2004) and LinkedIn (2006) and the new communication system with short messages, Twitter (2006) among others, were formed in the center of socialization among Internet users. These allow people to, among other things, create profiles with personal information, pictures, videos, links, tastes and even applications. Facebook is the most popular moment in the world with over 200 million users today. Internet Part II


Thursday, May 21, 2009

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"Sixth Sense" technology that can be worn Netiquette

Pattie Maes shows the "Sixth Sense" technology that can be worn and that changes the rules of the game .
This demonstration - Pattie Maes lab at MIT, led by Pranav Mistry - was widely commented on TED. A device with a projector that can be worn, and opens the way for a deeper interaction with our environment. Imagine "Minority Report" and more. Watch the video
here


Monday, September 22, 2008

Pain After Leaning Back





The Netiquette is a set of social norms that make the link, or discussions in forums, chat among others, are pleasurable, more usable, they used to live in the network and facilitates better communication, more humane and fruitful, thanks to these rules, people work and sail more quiet.

The purpose of the rules of netiquette is to provide a pleasant environment for all, where you can chat and make friends without disturbing other users. For this we should follow some basic rules.

In this regard it is important to know that it on the internet which is a great community of people, human beings, which, however, is mediated by machines, computers, phones and other devices that interconnect people come into contact. But, often, to access the Internet, users forget they are interacting with people, and thus fail to use certain friendly standards.

Each community has its own cultural rules, regulations, education, rules that affect people's behavior. When an individual outside a community it seeks to integrate these standards must have prior knowledge of behavior. Internet as a community of people also have that set of social norms, called Netiquette.

The Internet has various spaces and forms of communication, is not the same one chat communication via e-mail communication, so that each service has its own rules, it is necessary to know to maintain good relations with other users. Codes of conduct do not affect the way you are, just tell you how to behave properly, and this allows relationships through the network are better and more humane.

Netiquette rules of each community or service is created based on environmental characteristics and the characteristics of the members and users of the community, so that one quickly learns an internal network or a separate company have few formal rules of conduct that a youth chat, chat and a youth have more formal rules and friendly talks via IM with friends and acquaintances. You must not consider these rules a nuisance, since it actually is similar to that understand as normal in the "real" world.

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What are Netiquette by Joaquin Lara Sierra is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Colombia License .
Based on a work at educacionvirtual.ning.com . Permissions
Beyond the scope of this license May Be at http://educacionvirtuall.blogspot.com available.

Wednesday, September 17, 2008

What Is The Best Camcorder Under 400

Virtuality in teaching and learning processes



current education faces multiple challenges. One of them is to respond to the profound social, economic and cultural factors that are expected in the "information society." Internet, the Net has generated tremendous interest in all areas of our society. Its use for educational purposes is a field open to reflection and research. This essay explores some of its possibilities, especially as a means of teaching and learning technology open, dynamic and flexible, and describes some characteristics of virtual learning environments, whose main objective is to integrate ICT into curriculum teaching and learning process .
In particular, education online, commonly known as "virtual education" has sought since its inception, telematics applications implemented using the communication quality of classroom training in distance education, mediated by technology and therefore by pedagogy. All this relationship between technology and pedagogy, has set new ways of teaching and learning, adding new roles in the educational actors and new dynamics in them. Therefore virtual classrooms are the way to integrate the learning effects of actual classroom contexts in which it is not physically possible to bring together participants in the process of teaching and learning. Clearly the type of education that more can benefit from this technology is e-learning.
This process characterizes the teaching and learning, as a piper school construction and collaborative among its actors, who with their roles defined in the virtual mode, take the process as a learning to learn, all propelled by the active learning and teaching strategies that it offers, when to use ICT in education.
face of these technological and pedagogical changes, the "virtual classroom" is the concept that today embraces the possibilities of online teaching on the Internet. In principle, a "virtual classroom" is an environment teaching / learning based on a communication system pedagogically mediated by technologies, especially those related to Web 2.0. These innovations allow the generation of joint activities between students and teachers become collaborative support processes, allowing a certain extent a guarantee in the construction of knowledge with meaning and sense.
This dynamic between content, students and teachers, found in virtual environments for teaching and learning has changed the relationship between them, relieving the sense of the process, which is currently focused students.
It is also true that the technologies information and communication technologies are changing society and strongly influence education, creating new scenarios and valuable to both teaching and learning.
Today, technology allows to recreate the classroom environment virtually. In this way, virtual classrooms, virtual campuses become metaphors that refer to the environment where it develops the educational process.
In conclusion, virtual environments opens up new possibilities for innovation to promote the teaching and learning, but the mere incorporation of technological tools does not guarantee an improvement in educational quality. This tension between the possibilities and limitations are inherent in all human action and special education, virtual education is thought to open questions on issues that do not have sole and final decision.